#ifndef INCLUDED_GAMECONTEXT_H //if not , define
#define INCLUDED_GAMECONTEXT_H
#include "SGE.h"
using namespace SGE;


class GameContext
{
private:
	int mLevel;

public:
	GameContext();
	~GameContext();

	void Save (const char* pFilename);
	void Load (const char* pFilename);

	void setLevel(int level)		{mLevel = level;}
	int GetLevel() const			{return mLevel;}

};

#endif